The 2015 doc investigates discrimination in gaming culture.
Around half of all women play video games. Yet on screen, women account for just 5% of game protagonists. Inequality persists off-screen, too. Less than 4% of programmers are female. And if you’re a girl who games, you’re also a target: being part of the gaming community too often means rolling with cyber vandalism and death threats.
Shannon Sun-Higginson’s 2015 doc GTFO pries open the video game world to explore a $20 billion industry coming to terms with diversity and discrimination. Through interviews with developers, journalists, gamers, and academics, GTFO puts a hard lens on the gendered culture of gaming, and holds us accountable to its future. (Hopefully, a world where threads like this won’t exist.)